Improving experience

We live in the era of experience. Interaction with objects and events is the key of improving one’s learning capabilities. We see cultural and educational institutions as powerful voices through different eras that leads humanity to the right direction and creates values and deeper understanding in the society.

We help to reveal the potential of cultural and educational heritage by using 3D, 360, VR, AR as the medium of experiences that allows to be truly immersed. We create innovative digital solutions in order to lift the learning experience.

 
 
 

How can we help

 

Embracing the learning experience

We develop immersive digital tools, ready for use in the study process, that can be helpful for both children without and with disabilities and applied even in one classroom or remotely.

Check out our immersive learning tools.
Project: Perspective - An application for learning and developing art and design skills.

There are a lot of tools that try to explain to students how drawing works, however, there is still a gap of understanding when it comes to understanding how the 3D world around us works - how to think in 3D.

Project: Social Kid - An application for learning and developing social skills.

There is a huge lack of interactive, multi-modal digital tools for teaching social skills. Social skills are especially vital for kids with special needs and disabilities through all educational levels, however, regular kids at the primary level also need to learn simple principles of life – how to take care of oneself, what are healthy routines, how to deal with money.

 
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Empowering storytelling with virtual teleports

“The best use of digital is not to make you aware of the technology, but to make you aware of the art.” - Jane Alexander , Chief Information Officer at the Cleveland Museum of Art

This is the cornerstone in our way of thinking – we see technology as the way to create a story that speaks in the language of our client. Virtual teleporta takes you to any place and time that does or does not even exist.

  • 360° photo/video/ aerial panoramas;

  • Interactive education with VR;

  • Oculus Store publishing.

Explore our project: The Baltic Settlers

 

Reality capture in 3D

Make the physical space and objects accessible from anywhere in the world!
3D models allow users to get closer than ever before to the artworks and artifacts held in the museum. Explore art in ways that are forbidden in presence - zoom in and out, rotate, view it from all possible angles. Now these artifacts are present both inside and outside the museum space.

  • 3D modeling from scratch;

  • Turning real-life objects into 3D.

Explore our project: Museum From Home

 

3D model for Skuja Braden's newly created Crown vase from the "Samsara" exhibition. 2020. Hand-sculpted vase form, underglaze painting, chandeliers. 51x32x26 cm. Vividly created a collection of 3D models for the continuation of artist Skuja Braden's exhibition "Samsara" at the Museum of Decorative Arts and Design Latvia.

 
 

Featured stories

 

Interested to know more?
Stay in touch about funding, webinars and interesting case studies.

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