The long-term gain comes from learning every step of the way.

While we meet great people every day and have a chance to work with the greatest organizations within the public and private sector, we learn and build the environment for others to learn.

We are currently open for research projects and collaborations within the following topics:

  1. XR for challenging behaviors;

  2. Digital participation, youth engagement;

  3. XR application for community engagement in city planning.

If you would like to discuss potential project ideas feel free to contact gunita@vividlystudio.com.

 

Ongoing EU projects:

VR DILEMMAS
Modeling of a moral dilemma in virtual reality (VR).
Immersive media is widely used in the education sector, nevertheless, Latvian educational practice and teaching methods haven’t yet caught up with overall VR potential in education. However, we can see a lot of activity and commitment from corporate sector, but not yet in moral education, where it may have a high added value: it provides situated engagement with moral issues (spatial thinking and feeling), triggers real moral emotions, creates a feeling of presence (responsible decision making in real-time) and provides a new moral experience (simulation of countless variations of moral situations and scenarios). The pilot project is the first step for further education-academy-SME collaboration in this direction and has a high commercialization potential.

VR is not about hardware nor a platform but about a moral experience including moral perception, emotions, and real-time choices. After “living” the VR experience of the selected dilemma, face-to-face reflection will be done in the classroom.

Research methodology: The approbation will use focus group interviews and a questionnaire for addressing differences between using moral dilemmas on paper, on the computer, and experiencing in immersive VR (glasses).

Practicalities: The Vividly team leads the design thinking process with project experts and provides teachers with the know-how to use VR in the classroom and ensures a co-creative environment for parties involved in order to develop VR Moral dilemma experience for VR glasses.

Project name: "Investigation of the effectiveness of a digital curriculum for the moral education of young people in Latvian educational institutions (from 1st to 12th grade)".
Implementer: Scientific Institute of Pedagogy of the Faculty of Pedagogy, Psychology and Art of the University of Latvia.

Funded by Latvian Science Council, 2022

DIGI LIVES
Co-financed by the Erasmus + VET Programme of the European Union.
6 partners from Latvia, France, Denmark and Italy, among them 2 SMEs(DK, LV), and 2 VET’s(DK,IT), 1 Research Institute (DK) and Public body (FR).
Results: Methodological framework and guidelines, digital tools (VR) experience for VET students, Youth Perspective Report.

“DIGI LIVES” focuses intensely on the innovative possibility of digital transformation to strengthen inclusion and diversity at the participating VETs in Denmark, Italy and France. There is an imminent need to look into the future to adapt to the digital age that youngsters, especially at VETs, of today and tomorrow have to navigate in. This project will contribute to this by bringing tools into the digital future at VET institutions in the EU, making a shift from analog to digital. To literary take on the challenges of digital transformation VIVIDLY takes this project into the digital future and will co-create tools, that can interact with students in a modern, easy-accessible and engaging way.

 

Innovation is a mindset. Creating digital tools for impact.
Co-financed by the Erasmus + Programme of the European Union.
4 partners, 1 Vividly, 1 NGO (Hungary) and 2 Schools (Latvia, Turkey)
Result: 2 digital/immersive tools (Social skills; Arts & design) & Educators guidebook to develop within 16 months.

The project is collaborative work between education experts, educators, and creative tech experts using agile, collaborative methods and practically  "rub shoulders" with one another by working hand in hand.

The aim of the project is to develop digital tools that can be helpful for both groups of students (regular & with disabilities) and applied even in one classroom. ICT tools and immersive (VR/AR) technology can help to balance out highs and lows for an individual, customized the approach and make the learning process interactive, experience-based.

 

Projects we have been involved:

Augmented Urbans augmentedurbans.eu
Suported by Interreg Central Baltic.
10 Partners, 5 Local Actions, 4 Countries, 1 Baltic Sea region.

Augmented Urbans aims at strengthening the integration of three aspects of urban planning: timeframe, participation and XR technology. A shared Matrix of Indicators for urban resilience is co-developed and new technologies aid in creating a space for interaction between city officials and local actors. Local urban planning initiatives, Local Actions, are run in each city with two iterations. In the framework of the project, five integrated urban management plans are developed to aid Central Baltic cities to become more resilient and sustainable.


Universities we collaborate:

Vidzeme University of Applied Sciences, Latvia
Since 2018, Vividly takes part in the advisory board of the Masters program “VIRTUAL REALITY AND SMART TECHNOLOGIES“.

RISEBA Faculty of architecture, Latvia
Since 2017, the Vividly team provides support to bachelor students on Technology and Marketing subjects ( 4ECTS)

Thomas More University, Belgium
Every year we host a group of 20 students from Business studies and introduce them to the Baltic innovation ecosystem.

Metropolia University Helsinki, Finland
Ongoing collaboration and knowledge sharing within XR service design and business application, supporting student work and mentorship.